

Being critical of the way we talk about Sonic isn’t just for the sake of having a better critical outlook on Sonic, but to understand one example of the ways that culture at large misses a lot of the differing ways people experience games. Despite all the flak Sonic has caught over the past two decades, the fan base has continued to grow and many have come to love the games which are considered infamously bad. While an argument over quality isn’t necessarily a constructive one, it’s important to consider why people react to media in the ways that they do, and why certain flavors of criticism/commentary develop. Then there are those who believe that Sonic has just been bad after the release of Sonic Heroes.

There are also people who debate between Adventure gameplay versus boost gameplay, which is comparing two different forms of physics design between Sonic games. Most popular is the 2D versus 3D argument, in which many believe Sonic lost everything that made him Sonic during his translation to 3D. Regardless of precisely when they started, these conditions have caused development woes throughout the series and, as budgets and developmental baggage have accumulated, these issues have become increasingly apparent.įor this reason, there are numerous groups of people who feel certain versions of Sonic are good and certain versions are bad. This isn’t exclusive to the 3D games, many of these development conditions have been noted since Sonic’s beginnings including the sordid tale of Sonic X-Treme. There are differing opinions about what Sonic games are “bad.” The series has a history of spin offs, disconnected studios with miscommunications, labor issues, and a general lack of direction that caused many of them to become imperfect.
